Experienced Game Designer

Amiqus ·www.amiqus.com

Location Sheffield, United Kingdom
Work type Hybrid
Type Full time
Level Mid
Source Shazamme
Design
Apply direct
Amiqus are currently working with the senior leadership team at Steel City Interactive, a Sheffield based games development studio, to help them find an Experienced Games Designer to join their growing team. 

This is a hybrid role, based in the Sheffield office. 

The Experienced Games Designer would be a capable individual contributor responsible for delivering defined gameplay systems, mechanics, and features.


The role would contribute to team delivery by producing quality design work, supporting implementation, and collaborating effectively across disciplines. It represents a step beyond entry-level roles, with increased ownership and independence, while still operating within defined scope and guidance.
  • Ownership of well-defined gameplay features, components, or content
  • Contribution to system design, implementation, and iteration
  • Responsibility for delivering work to quality and timeline expectations
  • Collaboration with cross-disciplinary teams to support feature delivery
     

Responsibilities

  • Design and develop gameplay mechanics, features, and components aligned with the game vision
  • Contribute to systems such as progression, combat, or player experience features
  • Ensure designs support accessibility, onboarding, and player engagement goals
  • Create and maintain clear design documentation (feature briefs, flows, and rulesets)
  • Translate design direction into structured, implementable requirements
  • Ensure documentation communicates intent clearly to engineering, art, and production
  • Produce wireframes and simple player flow diagrams where needed
  • · Support prototyping of gameplay mechanics using available tools or engines
  • Participate in playtesting and gather feedback from QA, team members, and players
  • Iterate on features to improve clarity, usability, and engagement
  • Identify and raise design issues, contributing to solution
  • Work with engineering, art, and QA to implement gameplay features
  • Support tuning of gameplay parameters such as difficulty, balance, and progression
  • Ensure features meet expected quality standards and function as intended
  • Contribute to testing and resolving issues during development
  • Collaborate with cross-disciplinary team members to deliver assigned work
  • Communicate design goals and requirements clearly and concisely
  • Manage own workload across tasks, meeting sprint goals and deadlines
  • Escalate risks or blockers where appropriate
  • Design and support implementation of gameplay content, scenarios, or small features
  • Assist with scripting, localisation, and integration of content
  • Ensure content aligns with gameplay systems and player progression
  • Identify opportunities to improve own work and team outputs
  • Contribute to improving documentation and workflows where appropriate
  • Stay informed on relevant design practices, tools, and trends
  • Apply feedback to improve quality and consistency of work

Knowledge, Skills & Experience

  • Typically 2–4+ years of experience in game design or a related field
  • Understanding of gameplay systems, mechanics, and player experience principles
  • Experience contributing to feature or system delivery in a team environment
  • Ability to work with some independence within defined scope
  • Clear communication and collaboration skills
  • Works with general guidance, managing own tasks within defined scope
  • Makes decisions on assigned work, escalating more complex or ambiguous issues
  • Contributes to planning and delivery within sprint or milestone structures
  • Works closely with engineering, art, UX, production, and QA
  • Participates in team discussions, playtests, and feedback sessions
  • Builds effective working relationships within and across teams

Any Additional Information

· Unreal Engine 5 knowledge and Experience.

The Experienced Games Designer would be a capable individual contributor responsible for delivering defined gameplay systems, mechanics, and features.

The role would contribute to team delivery by producing quality design work, supporting implementation, and collaborating effectively across disciplines. It represents a step beyond entry-level roles, with increased ownership and independence, while still operating within defined scope and guidance.
  • Ownership of well-defined gameplay features, components, or content
  • Contribution to system design, implementation, and iteration
  • Responsibility for delivering work to quality and timeline expectations
  • Collaboration with cross-disciplinary teams to support feature delivery
     

Responsibilities

  • Design and develop gameplay mechanics, features, and components aligned with the game vision
  • Contribute to systems such as progression, combat, or player experience features
  • Ensure designs support accessibility, onboarding, and player engagement goals
  • Create and maintain clear design documentation (feature briefs, flows, and rulesets)
  • Translate design direction into structured, implementable requirements
  • Ensure documentation communicates intent clearly to engineering, art, and production
  • Produce wireframes and simple player flow diagrams where needed
  • · Support prototyping of gameplay mechanics using available tools or engines
  • Participate in playtesting and gather feedback from QA, team members, and players
  • Iterate on features to improve clarity, usability, and engagement
  • Identify and raise design issues, contributing to solution
  • Work with engineering, art, and QA to implement gameplay features
  • Support tuning of gameplay parameters such as difficulty, balance, and progression
  • Ensure features meet expected quality standards and function as intended
  • Contribute to testing and resolving issues during development
  • Collaborate with cross-disciplinary team members to deliver assigned work
  • Communicate design goals and requirements clearly and concisely
  • Manage own workload across tasks, meeting sprint goals and deadlines
  • Escalate risks or blockers where appropriate
  • Design and support implementation of gameplay content, scenarios, or small features
  • Assist with scripting, localisation, and integration of content
  • Ensure content aligns with gameplay systems and player progression
  • Identify opportunities to improve own work and team outputs
  • Contribute to improving documentation and workflows where appropriate
  • Stay informed on relevant design practices, tools, and trends
  • Apply feedback to improve quality and consistency of work

Knowledge, Skills & Experience

  • Typically 2–4+ years of experience in game design or a related field
  • Understanding of gameplay systems, mechanics, and player experience principles
  • Experience contributing to feature or system delivery in a team environment
  • Ability to work with some independence within defined scope
  • Clear communication and collaboration skills
  • Works with general guidance, managing own tasks within defined scope
  • Makes decisions on assigned work, escalating more complex or ambiguous issues
  • Contributes to planning and delivery within sprint or milestone structures
  • Works closely with engineering, art, UX, production, and QA
  • Participates in team discussions, playtests, and feedback sessions
  • Builds effective working relationships within and across teams

Any Additional Information

· Unreal Engine 5 knowledge and Experience.

If you're interested in this role and want to find out more, please apply now or reach out via email to chris.molleson@amiqus.com. 

Frequently asked questions

Who is hiring for the Experienced Game Designer role?
Amiqus is hiring for the Experienced Game Designer position, a Shazamme client. Apply directly on the employer's career site.
Where is the Experienced Game Designer job located?
The Experienced Game Designer role with Amiqus is based in Sheffield, GB. The role is hybrid-friendly.
Is the Experienced Game Designer role remote?
Yes — the Experienced Game Designer position at Amiqus is hybrid. Candidates based in GB are preferred.
Is the Experienced Game Designer role full-time or contract?
This is a full time position at Amiqus.
What experience level is the Experienced Game Designer role?
The Experienced Game Designer position is aimed at mid-level candidates.
How do I apply for the Experienced Game Designer role at Amiqus?
Apply directly on Amiqus's career page via the Apply button on this listing. ZammeJobs links straight through to the employer's ATS — no third-party form, no resume database.
Apply direct